Unity Asset – Third Person Cover Shooter Template v1.6.2 (Unity Asset) [WiN x64]

By | August 6, 2022


Year/Date of Issue: 18.02.2019
Version: 1.6.2
Developer: Redbee
Developer site: Asset Store
Bit depth: 64bit
Interface language: English
Tablet: Not required
System requirements: 2017.4.3 or higher

This is the best asset if you want to make Third Person Shooter or TopDown
Has a smooth and responsive controller
He has a fun and polished shooting and hand-to-hand combat.
And it has amazing and attractive AI!
Mobile controllers for viewing TopDown
Strategy Mode for PC Top Down View
Inspired by combat in games like Mass Effect, Division, Ghost Recon Online, we’ve created a template to help you create these types of games. Now you can play prototype gameplay, just jump in and make your cover shooter!

Future updates:
Add more animations, more weapons, item management, enemy factions, multiplayer, menu system. Player abilities, etc.

Patch 1.6

melee system
Machete fight
Fighting fists
New shotgun weapon
New animated crosshair system
Modified recoil
Camera shake
Zombie AI

Patch 1.5

Refinement of the controller, ability, AI team.
Enjoy a new more powerful and polished controller
AI can follow the player and use abilities to heal or protect
20x performance improvement for AI
Recently updated animations
Camera improvements
IK improvements around cover
Smooth transition to holster

Patch 1.4

Smart AI has become much smarter.
AI can call back or the police
AI can be fighter or civilian
Smart AI Respawn System
Sniper rifle or zoom pistol
Climb to high shelters
Night scene with AI exploration mode
Low visibility “grass” area to hide
And many more improvements

Patch 1.3

Friendly fire warning implemented
Lots of fixes and improvements to AI behavior and decision making
Debugging and AI Visualization Information
Changed how peek around corners works
Changed how aiming back from high coverage works
Added to the notification system, where various sounds and events notify AI of the presence of an enemy
AI can attack non-character objects (e.g. security cameras)
Added rolls
Added AI patrols
Added AI research
AI can forget about the enemy
Hitboxes – characters take different damage depending on where they are hit
Added idle state when characters don’t aim while standing still
Camera collision, obstacle avoidance
Hands can aim independently of the body
Added sprint
Character Sleep System. Components disabled for characters that are far away
Beginning of AI group behavior. The number of aggressive AI attackers at the same time can be limited
The best AI communication. Enemy and investigation information is shared between AI
Beginning of the obstacle fading system

Patch 1.2

New mobile controls for top-down play
Animation tweaked to look better on mobile
Added AI field of view

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