FPV GyroAccel Input Controller v5.1 (Unity Asset) [WiN x64]

By | August 6, 2022


Year/Date of Issue:28.04.2017
Version: 5.1
Developer: M.S.P.
Developer site: _https://assetstore.unity.com/packages/tools/input-management/fpv-gyroaccel-input-controller-1754
Bit depth: 64bit
Interface language: English
tablet: not required
System requirements: Unity 4.6.3 or higher

Using a gyroscope and/or an accelerometer can greatly enhance the enjoyment of playing an application in first person, such as an FPS or a racing game.
With this script, you can skip the tedious analysis of vector calculus and quaternions and start adding some spice to your game right away:

* Full control of 360 degree gyroscope;
* For older devices without a gyroscope, the accelerometer can be used to detect rotations around x and z (not y);
* The horizon height can be adjusted so that the device can be held at a comfortable angle;
* Works in all device orientations;
* 3 demo scenes included: simple character controller, turret and driving setup;
* Easily add VirtualJoysticks, VirtualTouchpads and/or VirtualButtons to your game;
* Use the inspector to easily adjust all settings, or use new commands like GetRotation() or SetHeadingOffset() to create your own gameplay

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