GDOC Dynamic GPU Occlusion Culling v1.2.2 (Unity Asset) [WiN x64]

By | August 11, 2022

 

Year/Date of Issue:03.04.2019
Version: 1.2.2
Developer: Bear Roll Studios
Developer site: _https://assetstore.unity.com/packages/tools/utilities/gdoc-dynamic-gpu-occlusion-culling-139079
Bit depth: 64bit
Interface language: English
tablet: not required
System requirements: Unity 5.5.6 or higher


Description:
Note: Only DX11 on Windows (x64) is currently supported
GDOC is a dynamic GPU occlusion solution that increases FPS by hiding objects that are not visible to the camera, which greatly reduces the number of draw calls. Compared to built-in occlusion culling, GDOC works at runtime and requires no baking.

Characteristics :
– No baking, works with procedurally generated, additive and streaming scenes
– No broadcasting, no need for colliders
– Supports dynamic occluders and occlusions
– Most of the work is done on the GPU
– Casts shadow casters for 1 directional light
– Supports LWRP
– Support for multi-pass and single-pass virtual reality (no instances)
Supported platforms: DX11 on Windows x64
Not Supported Yet: HDRP, Linux/Mac, Consoles, Mobile, DX12/Vulkan/Metal/OpenGL


Leave a Reply