Year/Date of Issue: 03/22/2019
Developer site: Asset Store
Interface language: English
Tabletka: not required
System requirements: 5.6.5 or higher
Description: Advanced Dynamic Shaders created with the Amplify Shader Editor for consoles and mobile devices, with support for global wind, noise, shading and grass size. Version 2.0 has more features, support for Vegetation Studio Instancing Indirect, improved wind features, and new shaders for one-click integration with any shader created with the Amplify Shader Editor. Set your world in motion!
Works with any mesh, no preparation required. Compatible with Polybrush for painting wind masks (Vertex Color Red) in Unity 2017.1 or higher. Please check the specifications and limitations below and read the documentation for more information. Also make sure you follow the How To for a hassle-free experience! If you have any questions or concerns, please feel free to contact me via the link above or on the forum.
Widely customizable Generic, Cloth and Grass shaders included
Standard PBR and Mobile Specular models.
All Unity lighting settings are supported (Lightmaps, real-time GI, fog, etc.)
Instacing and Batching support to minimize calls
Standard and mobile demo scenes included
Support for Global Wind Noise (Turbulence)
Global grass size support
Support for global debug modes.
Support for Opaque, Cutout, Fade and Transparent modes.
Precise lighting on the back of the model
Torrent updated to version 2.2.0
Version 2.2.0 :
Global Seasons (Experimental)
Transmission for plant shaders
Tree Bark and Tree Leaf Shaders
Added Mesh Packer tool
Added Materials Lighting tool
The Hub upgrader
Added Material Helper component
New options in Debug
Added support for SpeedTree
Added support for TreeIt
Added support for Backface Normal
Added AO support for all shaders
Added new demo scene
Improved wind animation
Improved modern interface for shaders and scripts
Changed ADS object component to ADS Quick Mask.
Removed Motion Direction Offset
Removed Lightmap, Directional Lightmap and Realtime GI
Fixed incorrect display of normals on the back surface
Fixed Fade and Transparent methods on the back surface
Only SM3 or higher hardware is supported
Only smoothness metal shaders included
Forward Rendering + SSAO will cause visual artifacts on dynamic objects (Unity limitation)
Dynamic objects get distorted when using extreme wind settingsModels using Polybrush cannot be set to Static (Unity limitation)
SRP not yet supported