Year/Date of Issue: 04.03.2019
Version: 1.9.0
Developer: Procedural Worlds
Developer site: Asset Store
Bit depth: 64bit
Interface language: English
Tabletka: not required
System requirements: 5.6.0 or higher
Description : In collaboration between NatureManufacture and Procedural Worlds, CTS brings together our shared experience to create a powerful and easy to use terrain shading system!
CTS comes with a professional PBR texture library that can be applied with a single click to instantly change the look of your scenes and can be tweaked at runtime to spruce up your environment.
Important note
This version of CTS works with Unity 5.6 – 2018.2 and 2018.3 without instancing or pipeline support (HDRP or LWRP). If you want to use Unity 2018.3 or Unity 2019 with LW and HD instance and pipeline support, please upgrade or buy CTS 2019.
Hardware support:
– Shader 3.5+ (basic + advanced);
– Shader 4.6+ (tessellation);
– Direct X 11/12;
– Open GL ES 3.0;
– WebGL 2.0;
– Metal;
Peculiarities
– Up to 16 PBR texture sets in 1 pass – fast;
– Standard workflow – compatible and simple;
– UV Mixing – removes tiles;
– geological stratification – adds interest;
– Mixing details – adds interest and reduces the amount of tiling;
– Dynamic Snow Cover – with a slider;
– Dynamic Snow Glitter – with a slider;
– Dynamic water coating – with a slider;
– Mixing height – relative texture of mixtures;
– Lite, Basic, Advanced and tessellation;
– Ambient Occlusion – realistic shadows;
– ColorMaps – improved terrain coloring;
– GrassMaps – tint a grass flower map;
– Cutouts – based on height and mask;
– Grid support – see note (#1) below;
– Profile Based – similar to Unity Post FX;
– Library of textures – 48 quality sets, 20 assistants;
– Library of profiles – corresponding sets of profiles;
– Substance support – see note (#2) below;
– Support for MegaScans textures;
– MapMagic and runtime environment;
– Weather – Imitation of dampness and snow;
– Seasons – tint the area depending on the season;
– Included example scenes (except models);
– VR compatible;
Textures
– albedo, normal, smoothness, roughness, height, AO;
– near and far laying – reduces laying;
– toning – compliance and seasonal fluctuations;
– Brightness – texture selection;
– smoothness – reflection and humidity;
– Blending height – relative texture height;
– Depth height – relative texture depth;
– Triplanar – no more terrible rocks;
– Durability of parts – use them as needed;
– Geo power – use it as needed;
– amount of snow – control of snow cover;
– snow / water – angle, height, hardness;
– Snow / Water tint – change color as you use;
– power ColorMap – near and far;
– ColorMap Masking – controlled maps;
Shaders are limited to texture array support and therefore do not support DX9, OpenGLES 2.0 or Web GL1.0.
NOTE #1: CTS 1.9.x does NOT support landscaping and LW or HD SRP pipelines. For Instance, LW, and HD SRP support, see CTS 2019.
NOTE #2: Meshes are supported, but the workflow for generating and customizing textures and splat arrays used by CTS is still a terrain-based workflow. However, you can remove the terrain and replace it with a grid as the last step in the process. Please visit our Discord channel if you’d like more clarification.
NOTE #3: CTS is fast, however older cards without dynamic branching support had issues with it, so please download and run our pre-purchase demo to convince