Cinematic Sequencer – Slate 1.9.2 (Unity Asset) [WiN x64]

By | August 12, 2022

 

Year/Date of Issue:07.03.2019
Version: 1.9.2
Developer: Paradox Notion
Developer site: _https://assetstore.unity.com/packages/tools/animation/cinematic-sequencer-slate-56558
Bit depth: 64bit
Interface language: English
tablet: not required
System requirements: Unity 5.6.1 or higher


Description:
Supports Unity 5.6, 2017, 2018.
SLATE is the most efficient, simple and intuitive sequencer for creating cinematic or gaming cutscenes in Unity, full of unique features and artist friendly UI/UX to achieve the best workflow and possible results in less time.
SLATE helps you bring your creative ideas to life without the hassle of a familiar real-time linear track editor inspired by programs like Adobe After Effects and Premiere right inside Unity.
Main characteristics:
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• Take control of unprecedented real-time cleaning, visual feedback, and layer-level deterministic sampling.
• Live cutscenes using the intuitive camera capture system, making motion shots hassle-free. Create transitions, automatically add/remove gameplay and render from a single sequential render camera, thus applying all image effects such as color correction or AO equally.
• Capture motion camera shots without keyframes using the new Dynamic Shot Controller features.
• Animate anything in the familiar curve editor and easily control animation keys in the intuitive DopeSheet editor.
• Animate action clip parameters directly in clips, similar to animation software such as After Effects, and achieve so much more in less time.
• Work with automatic or manual settings, similar to most programs for animation.
• Render and edit animation trails directly in the 3D scene view.
• Play animation clips on top of each other, use avatar masks, or blend seamlessly between them using an advanced layer-based animation tracking system. Legacy & Mecanim support.
• Take advantage of direct playback of Mecanim’s animation clip without the need to create a controller, as well as using animation remapping, root motion and IK.
• Play audio clips using the Unity mixer for more precise control and effects.
• Play video clips with a new video track.
• Use multiple clips to animate lighting, time, fog, particles, 2D sprites, facial expressions, headgaze, IR, subtitles, image overlays, pathfinding and more with full cleanup control and real-time feedback to the editor.
• Work with virtual actor references and ready-made actor instances automatically and without hassle.
• Reuse created clips by animating actor properties and clip settings in local role space.
• Use the new Alembic track, import alembic files and create high quality Unity cinematics.
• Render to PNG, EXR or MP4 files along with render elements in the editor or at runtime.
• Arrange and rearrange cutscenes with time sections, or use assist scenes similar to After Effects precompositions.
• Play cutscenes in any way possible. One time: cycle, ping pong, forward, backward, a specific section, or any combination of these words.
• Easily extend and create custom clips using a clean and well-documented API.
• Publication on all platforms.
• Full source code included.
• VR supported.
• And much more…
Available integrations:
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• NodeCanvas.
• FlowCanvas.
• Dialogue system for unity.
• Adventure Creator.
• Playmaker.
• Salsa.
• spine. (live preview)
• Lipsync. (live preview)
• FinalIK. (live preview)
• CaronteFX. (live preview)
• Alembic Importer. (live preview)
• Post-processing stack. (live preview)
• Not all…


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