Release Year/Date: Aug 10, 2022
Developer: Chaos Group
Developer site: https://www.chaos.com/
Bit depth: 64bit
Interface language: English
System requirements: Processor – Intel 641, AMD64 or compatible processor with SSE4.2 support
RAM – Minimum 8 GB RAM, recommended 64 GB RAM
Operating system – Microsoft® Windows® 8.1, Windows 10 or Windows 11 operating system
Autodesk® 3ds Max – 3ds Max® 2018, 2019, 2020, 2021, 2022, and 2023 (64-bit)
USB port – Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP – Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported.
License Server – 6.0.0 or later
NVIDIA CUDA with minimum required compute capability 5.22: Maxwell-, Pascal-, Volta-, Turing- and Ampere-based NVIDIA card(s);
NVIDIA RTX with compute capability 5.22: RTX cards with latest recommended video driver3;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta, Turing- and Ampere-based NVIDIA card with latest recommended video driver3
1 – Windows 11 is required for running Intel Alder Lake processors.
2 – CUDA compute capability and card reference
3 – With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. More information on V-Ray GPU is available at Chaos.com.
Description: Chief among the new features in V-Ray 6 for 3ds Max include Chaos Scatter, the new Chaos tool for distributing objects on a surface, first introduced in Corona 8.
The tool is an alternative to traditionally more powerful third-party plugins such as iToo Software’s Forest Pack. Another interesting new feature is the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, similar to a texture.
Unlike instancing, repeating geometry does not use additional memory – only the original mesh is loaded, allowing you to have “billions of polygons in the scene, without any impact on memory consumption.”
V-RayMtl received minor updates, including an integrated Thin Film layer for creating rainbow materials such as soap bubbles and oil slicks. There is also a new implementation of the SSS mode, which should speed up the rendering of translucent materials.
V-Ray Decal, the texture projection system introduced in V-Ray 5 for 3ds Max Update 2, now supports displacement maps.
VRaySky has received support for procedural clouds, which also cast shadows on the surrounding fog.
Modified features :
Implement Qt UI of VRayBitmap;
Use native 3ds Max material and map Qt buttons wherever possible;
Crash on starting IPR rendering with Forest scene;
Drag and dropping images onto the VRayBitmap’s bitmap slot stopped working;
VRayMtl appears black when using SSS translucency and refraction is not white;
Undo for clear shortmap button is not working for QT based UI;
Applying 3ds Max Modifier to a simulator/volume grid in volumetric mode prevents it from rendering;
V-Ray, V-Ray Enmesh
VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
Crash when excluding VRayEnmeshMod object from a light;
Crash on aborting Chaos Scatter creation with V-Ray IPR running;
Adaptive dome artifacts with VRayScatterVolume material;
Opacity renders as solid black with black fog color in V-Ray 6;
Wrong render of VRayMtl with opacity and fog color;