Year/Release Date : 05/17/2023
Version : 3.0.14
Developer : Digital Ruby (Jeff Johnson)
Developer’s website : https://assetstore.unity.com/packages/tools/input-management/fingers-mobile-touch…-for-unity-41076
Bit depth : 64bit
Interface language : English
Tablet : not required
System requirements : Unity 2019.4.35 or higher
Description :
#1 Gesture Asset
Fingers is your best choice for handling gestures in Unity. Fingers is a top-notch feature set coupled with a low price and easy-to-use architecture and tutorial videos. Fingers works on all Unity platforms. If you’ve used native Android or iOS gestures, you’ll feel right at home with Fingers.
Credit to the Unity Team
Fingers – Touch Gestures for Unity has been featured in several Unity promotions and tutorial videos. Thousands of customers also agree, Fingers is the best asset for handling touch and gestures in Unity.
Full Gesture Framework
With Fingers, you get all the usual touch gestures you’re used to built in. This includes: tap, double-tap, long-tap, pan, rotate, zoom, and swipe gestures. Plus, creating your own gestures is simple and easy. The code is well commented with tons of demo scenes and tutorial videos.
Unity UI Integration
Fingers works beautifully with Unity’s UI and event system. Easily lock gestures to buttons or restrict gestures to UI elements or other game objects.
Mobile Controls
Fingers include on-screen controls like a D-Pad and joystick, great for handheld devices. First-person and third-person controllers are also built in, just pop in the prefab and you’re ready to go!
Virtual Touches
Easily input your own touch from AR, VR or any other source using a simple virtual touch interface. Fingers can work with any environment or system.
Design-time gestures – no code!
Adding gestures in the inspector has never been easier. Simply add from the component menu and customize your gesture. Set a callback for your script and you’re done! Pan/rotate/zoom and drag are easy. Built-in scripts for these scenarios, with demo scenes provided. CrossPlatformInputManager integration is available for joystick and dpad controls.
Pattern/Shape Recognition
Fingers contains image recognition gestures. With a few minutes of setup, you can recognize shapes like circles, lightning bolts, check marks, and the letter X. You can even import as many png images as you want at once to instantly create an image recognition script for those images.
Preview zoom/rotate with mouse
Previewing gestures in the player is easy, even without a touchscreen. Just use the Shift and Control keys, as well as the mouse wheel, to simulate pinch and rotate gestures, and each button to simulate a different finger.
Built on solid design patterns
Fingers has a similar architecture to iOS’s UIGestureRecognizer, but is built using all C# code and runs easily on any platform with a mouse or touchscreen.
Simultaneous and exclusive gestures
Gestures can be performed simultaneously or exclusively (the default). Additionally, gestures can require other gestures to fail (for example, a tap requiring a double tap to fail).
Unit system
Fingers uses inches by default to measure distances for certain thresholds, but this can be changed using gesture properties.
Unity Remote
When using Fingers with Unity Remote, you can temporarily disable mouse handling using a script property.