Year of issue: 2020
Version: 1.4.1
Developer: Plugin Alliance & Dear Reality
Developer site: Dearvr
Platform: iNTEL
Format: VST, VST3, AU
Interface language: English
Tablet: replacement files AU, VST, VST3 | SPTNDC
System requirements: macOS 10.9 through 11.0.1
Intel CPU only (minimum 2 GHz recommended)
Description: Dear Reality’s state-of-the-art algorithms have been the backbone of 3D audio production for many years. Now, for the first time, spatial processing is available in an all-in-one plugin for your DAW: dearVR pro. Say goodbye to expensive, bulky software packages and complex routing schemes. All the tools you need to create stunning, immersive 3D audio for virtual reality (VR) and augmented reality (AR) videos, movies and games are included in the powerful yet fast and intuitive dearVR pro interface.
Two modes of operation allow you to choose how you work. Just drag your mouse using the plug-in’s graphic XYZ pad to position the track sound anywhere in 3D sound space: behind or in front of the listener, above or below your head, left or right, closer or further. Or use the separate sliders to adjust the elevation, azimuth and distance from the listener. dearVR provides 46 vibrant virtual acoustic environments with realistic 3D placement and depth in which to place and move object sound in real time. Among the many options to choose from are concert halls, car interiors, rooms of varying sizes, church, basement, staircase, bathroom, booth, warehouse, arena, street and live stage. Each environment can be instantly and independently recalled for each plugin instance, allowing you to place the sound of each object in a different space.
You can change the shape, size, and texture of your chosen virtual space with controls that adjust its size, damping, and balance of early reflections and reverb diffusion. In Realtime Auralization mode, turn the six knobs to appropriately adjust the distance from the listener to the four walls, ceiling and floor in your virtual space; as you move your sound around, the latency and arrival directions of early reflections bouncing off virtual boundaries change – just like in real life. The Occlusion control allows you to adjust the sound of an object to match blocking by another virtual object relative to the listener. And if the sound of a track doesn’t move in perfect sync with the corresponding visual, you can tweak its animation curve using separate zoom controls for the azimuth and distance ranges to make the presentation and sound match flawlessly.
DearVR pro outputs high-quality 3D audio in seven formats (including audio for 360-degree videos on YouTube and Facebook), meeting all the professional requirements for any VR or AR production. Choose 2-channel binaural format for fully immersive playback using regular headphones. Or choose 4-channel, 9-channel or 16-channel Ambisonics output in AmbiX or Furse Malham (FuMA) format. The plug-in’s 46 main virtual acoustic environments can also be used like regular reverbs in 2D stereo mixes, doubling their effectiveness in music production.
Key features :
State-of-the-art processing allows any multitrack session to be mixed in 3D, delivering a true to life immersive soundscape with binaural or Ambisonic playback
No ancillary software or external routing is required — all processors are contained in a single plugin
Position and move an object’s sound in real time in a virtual 3D environment using a graphical XYZ pad or separate sliders for adjusting the sound’s azimuth, elevation and distance to the
listener :
Includes 46 vivid virtual acoustic environments to choose from, each independently recallable per plugin instance
Controls for virtual environments adjust their size; damping; balance of early reflections and diffuse reverb; and distance of walls, ceiling and floor to listener
Powerful Realtime Auralization mode continually changes the delay times and directions of arrival for early reflections as you move an object’s sound around in its virtual space
Occlusion control realistically adjusts the sound of an object being blocked by another virtual object in line of sight to the listener
Separate controls scale parameter ranges for azimuth and distance to maintain perfect sync between audio and corresponding virtual objects in motion
Outputs audio in eight different formats: 2-channel binaural (for 3D playback using standard headphones); 4-channel first order, 9-channel second order and 16-channel third order Ambisonics output in either AmbiX or Furse Malham (FuMA) format; and 2D stereo