Fingers – Mobile Touch Input Finger Gestures for Unity v2.6.4 (Unity Asset) [WiN x64]

By | August 8, 2022

 

Year/Date of Issue:06.03.2019
Version: 2.6.4
Developer: Digital Ruby (Jeff Johnson)
Developer site: _https://assetstore.unity.com/packages/tools/input-management/fingers-mobile-touch…-for-unity-41076
Bit depth: 64bit
Interface language: English
tablet: not required
System requirements: Unity 2017.4.23 or higher


Description:
To requesters-advisers in advance: We are aware that this is not the latest version. There will be no updates!
#1 Gesture Active
Fingers are your best bet for handling gestures in Unity. Finger gestures are the pinnacle of feature set combined with low price and easy to use architecture and tutorial videos. Fingers works on all Unity platforms. If you’ve used native Android or iOS gestures, you’ll feel right at home with your fingers.
Trust Team Unity
Fingers – Touch Gestures for Unity has been featured in several Unity promotions and tutorial videos. Thousands of customers also agree, Fingers is the best touch and gesture asset in Unity.
Full gesture platform
With fingers, you get all the usual touch gestures you’re used to having built in. This includes: tap, double tap, long tap, pan, rotate, zoom and swipe gestures. In addition, creating your own gestures is simple and easy. The code is well commented with tons of demo scenes and tutorial videos.
Unity UI integration
Fingers work great with the Unity UI and event system. Easily block gestures on buttons or restrict gestures to UI elements or other game objects.
Mobile controls
The fingers contain on-screen controls such as the D-Pad and joystick, great for portable devices. First person and third person controllers are also built in, just pop in the prefab and you are ready to go!
virtual touch
Easily input your own touch from AR, VR or any other source using a simple virtual touch interface. Fingers can work with any environment or system.
Design Time Gestures – No Code!
Adding gestures in the inspector has never been easier. Just add from the components menu and customize your gesture. Set up a callback for your script and you’re done! Panning/rotating/zooming and dragging are simple. Built-in scripts for these scripts, with demo scenes are provided. CrossPlatformInputManager integration is available for joystick and dpad controls.
Pattern/shape recognition
Fingers contains image recognition gestures. With a few minutes of setup, you can recognize shapes like circles, lightning bolts, checkmarks, and the letter X. You can even import as many png images as you want at one time to instantly create an image recognition script for those images.
Zoom/Rotate Preview with Mouse
Previewing gestures in the player is easy, even without a touch screen. Just use the Shift and Control keys and the mouse wheel to simulate pinch and roll gestures, and each button to simulate a different finger.
Built on solid design patterns
Fingers has a similar architecture to iOS’s UIGestureRecognizer but is built with all C# code and runs easily on any platform with a mouse or touch screen.
Simultaneous and exclusive gestures
Gestures can be performed simultaneously or exclusively (default). In addition, gestures may require other gestures to fail (for example, a tap requiring a double-tap to fail).
Unit system
The fingers use inches by default to measure distances for certain thresholds, but this can be changed using the gesture properties.
Unity Remote
When using Fingers with Unity Remote, you can temporarily disable mouse handling via the script property.


Leave a Reply