Year/Release Date : 10/25/2023
Version : 2.7.2
Developer : Digital Ruby (Jeff Johnson)
Developer’s website : https://assetstore.unity.com
Bit depth : 64bit
Interface language : English
Tablet : not required
System requirements : Unity 2017.4.23 or higher
Description :
Procedural Lightning is the fastest, lowest price, best looking and easiest to use lightning in the asset store. No other asset provides the raw power, performance, customization, low price and prefabs of Procedural Lightning. Mobile, VR and desktop look and work great! Drag and drop a prefab, customize and you’re done! LWRP and HDRP are supported.
Spectacle! Procedural Lightning has a built-in pool system, no garbage collection, and heavily optimized code and shaders to ensure maximum performance. There’s even a multi-threaded option. Other assets use the Unity renderer or expensive shaders with multiple textures and have lightning that looks the same all the time. Ugh!
I added a nice spell system with lightning force, lightning beam, lightning ball, charged bolt and lightning whip. Easily expandable and customizable.
If that’s not enough, you also get 17 high-definition thunder sounds. I literally spent weeks of my life making this the best lightning in the asset store, and I know it will serve you well.
Here’s a full rundown of what Procedural Lightning and Thunder for Unity can do for you:
– Scene configuration to help you get the exact look you want for your lightning. Adjust detail, width, glow, duration, chaos, branching, direction and more. Bolts can be randomized with seeds to get the same bolt.
– One click to get the exact code and script to play your lightning strike.
– Manual and automatic script operation mode. Run your customized prefab manually or run it automatically.
– Robust lightning script that allows you to create lightning strikes with a large selection of parameters with almost endless possibilities.
– Lightning works great in many scenarios: thunderstorms, magic spells, static discharge and more!
– Lightning branches fade, shake and grow to make your lightning really come to life.
– Storm cloud particle system that looks amazing when illuminated by lightning.
I’ve also included a higher level script if you just want to use storm lightning in your game without having to configure too many things. This script contains:
– Normal and intense lightning strikes with appropriate brightness, thunder delay, and thunder.
– Cloud only lightning option.
– 17 different thunder sounds.
– Random time interval for the next lightning strike.
– Option to light up the skybox when lightning strikes.
– Random lightning intensity range.
– Force lightning strikes via script.
– Lightning is centered around the main camera by default.
– Option to try and make sure every lightning strike is visible to the camera.
– Dark cloud particle system for thunderclouds.
– Demo scenes showing terrain and water with the ability to trigger lightning with key presses. Procedural Lightning for Unity also features an advanced lighting system that allows you to generate
point lights along your lightning paths for that extra realistic effect. – Support for perspective, orthographic, and xz orthographic planes.
This asset contains a bunch of prefabricated structures for creating lightning, sphere lightning, conical lightning, lightning fields, arcs of electricity, and chain lightning. 17 high-definition thunder sounds are also included, as well as a thundercloud particle system that looks amazing when illuminated by lightning. You can even seed lightning to get the same look.
Don’t waste time creating lightning effects from scratch. Save time and money with this powerful yet easy-to-use plugin.
This asset is showcased in the HereVR sci-fi video package, available for viewing here: http://u3d.as/guN
Games using procedural lightning: – Doomwheel
Please read the Readme.txt file to get the most out of this resource. I am available at [email protected] to answer questions and assist you.
Best wishes for you and your project.
Known issues: Doesn’t work in Unity 4.X on mobile. Should compile on Unity 4.X and Unity pre 5.6, but prefabs may not load correctly.