Year/Date of Issue: 03/12/2019
Version: 2.4.4
Developer: Digital Ruby (Jeff Johnson)
Developer site: _https://assetstore.unity.com/packages/tools/particles-effects/lightning-procedura…-and-sound-34217
Bit depth: 64bit
Interface language: English
Tabletka: not required
System requirements: Unity 2017.4.23 or higher
Description:
Procedural zipper is the fastest, lowest price, most beautiful and easy to use zipper on the asset store. No other resource provides the raw power, performance, customization, low price, and prefabs of Procedural Lightning. Mobile, VR and desktop look and work great! Drag the prefab, customize and you’re done! LWRP and HDRP are supported.
Performance! Procedural Lightning has a built-in pooling system, no garbage collection, and heavily optimized code and shaders to ensure maximum performance. There is even a multi-threaded option. Other assets use the Unity renderer or expensive shaders with multiple textures and have lightning bolts that look the same all the time. Ugh!
I added a nice spell system with lightning power, lightning beam, lightning ball, charged charge and lightning whip. Easily expandable and customizable.
If that’s not enough, you’ll also get 17 high-definition thunder sounds. I literally spent weeks at the end of my life making this the best zipper in the asset store and I know it will serve you well.
Here is a full rundown of what Procedural Lightning and Thunder for Unity can do for you:
– Scene configuration to help you get the exact look you want for your lightning. Adjust details, width, glow, duration, chaos, branching, direction and more. Bolts can be randomized with seeds to get the same bolt.
– One click to get the exact code and script to play your lightning strike.
– Manual and automatic script operation. Run the configured prefab manually or run it automatically.
– Robust lightning script that allows you to create lightning strikes with a large selection of parameters with almost endless possibilities.
– Lightning works great in many scenarios: thunderstorms, magic spells, static discharge and more!
– Lightning branches fade, tremble and grow to make your lightning really come to life.
– Thundercloud particle system that looks amazing when lit by lightning.
I’ve also included a higher level script if you just want to use Storm Lightning in your game without tweaking too many things. This script contains:
– Normal and intense lightning strikes with appropriate brightness, thunder delay and thunder.
– Cloud is the only lightning option.
– 17 different thunder sounds.
– Random time interval for the next lightning strike.
– Ability to light up the skybox when lightning strikes.
– Random range of lightning intensity.
– Forced lightning strike via script.
– Lightning is centered around the main camera by default.
– Ability to try and make sure that each lightning strike is visible to the camera.
– Dark cloud particle system for thunderclouds.
– Demo scenes showing the terrain and water with the ability to call lightning by pressing the keys. Procedural Lightning for Unity also includes an advanced lighting system that allows you to generate point lights along the paths of your lightning for that extra realistic effect. – Support for perspective, orthographic and xz orthographic planes.
This asset contains a batch of prefabs to create Lightning, Sphere Lightning, Cone Lightning, Lightning Fields, Arcs of Electricity, and Chain Lightning. 17 high-definition thunder sounds as well as a storm cloud particle system that looks amazing when lit by lightning are also included. You can even seed lightning to get the same look.
Don’t waste time creating lightning effects from scratch. Save time and money with this powerful yet easy to use plugin.
This asset is showcased in the HereVR sci-fi video pack available to watch here: http://u3d.as/guN
Games using procedural lightning: – Doomwheel
Please read the Readme.txt file to get the most out of this resource. I am available at [email protected] to answer questions and help you.
Best wishes for you and your project.
Known Issues: Doesn’t work in Unity 4.X on mobile devices. Should compile on Unity 4.X and Unity pre 5.6, but prefabs may not load correctly.