Digital Tutors – Character Development Techniques in ZBrush (Video Tutorial)

By | June 26, 2017

 

[Digital Tutors] Character Development Techniques in ZBrush Video Tutorial-KTR
(Create cohesive and appealing CHARACTER DESIGNS)

PUBLISHER….: Digital Tutors
LANGUAGE……: ENGLISH
AUTHOR…….: Joshua Kinney
LEVEL………: INTERMEDIATE
RELEASE DATE..: 2014.09.23
RUNTIME……: 6h 29m
SOFTWARE…..: ZBrush 4R6, 3ds Max 2014

About this course::

In this series of tutorials we’ll discuss how to develop a character around specific design parameters. We’ll start off by using a developed base mesh and learn how to change it’s features into the character we want it to be.

Here we’ll gradually build up the characters facial features, discussing how to break out of the mode of “just making a pretty face” and how to be more intentional about design. Then we’ll start working on clothing for our character.

We’ll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we’ll talk about how to bring the entire character design together to make it cohesive and ultimately appealing.

Topics include:

01.Getting Started

02.Moving Forward

03.Adding Media

04.Keeping Your Clips Organized

05.Editing Essentials

06.On the Job Training

7.Refining the upper body

8.Adding mass to the hands

9.Detailing the hands

10.Extracting the clothes

11.Refining the t-shirt

12.Realistically adding mass to the shirt

13.Blocking in the major folds

14.Refining the major folds

15.Adding memory folds

16.Adding a damage layer

17.Adjusting the proportions of the pants

18.Adding the major folds of the pants

19.Refining the folds of the pants

20.Creating the back pockets of the pants

21.Creating the seams of the pants

22.Extracting the boots

23.Retopologizing the boot

24.Shaping the boot to the foot

25.Creating the layered boot elements

26.Creating the boot strap and buckle

27.Finishing the boots

28.Bringing the pants, boots, and shirt together

29.Blocking in the coat

30.Creating the design of the coat

31.Finishing the coat

32.Creating the hood

33.Creating the gloves

34.Adding pores and wrinkles to the face

35.Adding low resolution hair

 

 

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