Corona Renderer 7 – Hotfix 2 for Cinema 4D R14-R25 + Include Material Library by msi [WiN x64]

By | June 17, 2022

 

Release year : 2021
Version : 7 Hotfix 2
Developer : Chaos Group
Bit depth : 64bit
Interface language : English
Tablet : yes
System requirements :

  1. OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
  2. CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
  3. Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
  4. Compability:64-bit MAXON Cinema 4D R14-R25

Distribution time : before the appearance of the first 3-5 downloaders



Description : Renderer Corona, the name of an engineering plugin and specialized powerful yet feature rich software for Autodesk 3ds Max. Connect in front of you as a separate application known as CLI. Users can also use this tool to promote their business on Maxon Cinema 4D software. The creators of this product make sure that this tool is very easy to work with, and in fact you can just press the render button to perform rendering operations. With this tool, it’s easier than ever to make rendering settings.
Corona Renderer is always in control of your users using very high performance quality. When creating this plugin, we tried to use all possible tools, collect user requirements and be prepared. Finally, it should be noted that the plug-ins presented before you with their high flexibility in rendering operations and high speed also win.

 

Capabilities :
Rendering quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases, it provides predictable, reliable, and physically plausible results without any compromise in quality.
Ease of use
Ease of use is our strongest weapon. Setting up rendering is really as easy as clicking “Render”. Most new users will learn Corona in just one day and fall in love with it over the next few…
Interactive Rendering
Corona Renderer offers you a state-of-the-art full-featured interactive rendering. You can change materials, light sources, and create and adjust geometry during rendering. There is no need to manually restart or refresh the render as it happens automatically, usually in less than a second. It runs entirely on the CPU, so it has no limits on what it can handle…
Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “get around” the laws of physics in order to get the results your customers expect. So Corona supports a lot of reality hacks that allow you to get exactly the effect you want…
Speed
​​Speed ​​is an important factor in production that cannot be ignored. A good renderer should always deliver results as quickly as possible, which is why we’re always looking for…
Workflow Settings
Output quality and speed aren’t the only things that make a renderer great. That’s why Corona comes with a lot of “small” workflow tweaks that will make your life so much easier…
Materials
Our goal in developing Corona materials is to make them physically based, yet intuitive, flexible and easy to set up…
Lighting The entire process of creating lights
is designed to give artists complete control over their scene while being fast and intuitive. There are no sampling multipliers, and there are no differences between the use of light objects and materials…
SSS and Volumetrics
Corona Renderer also offers Volumetric/SSS rendering capability since version 1.0. We call this the Subsurface Scattering Revolution (SSSR). Why revolution? Because it’s fast…
UHD Cache
Traditionally, users have either had to use unbiased algorithms without any caching and wait a long time for all renders, or use biased caching algorithms and deal with smudges, missing shadows, and sensitive inputs. Corona brings together the best of both worlds…
Distributed Rendering
Rendering on multiple computers at the same time is essential for any real production. Corona facilitates this in several ways – for example, it has its own distributed rendering system, and it is compatible with Backburner and Thinkbox Deadline render farm management systems …
The processor-based Corona Renderer
proudly requires no special hardware to work. It uses the CPU and you can run it on any Intel or AMD processor released in the last decade…
QUICK FACTS
-Caustics
– We think these are the best caustics in any render engine!
– Easy to set up with just a click or two
– No complex parameters
– Fast to render
– Handles reflective caustics and refractive caustics
– Refractive caustics can include dispersion (hello Dark Side of the Moon!)
– Each light source (including suns and environments ) can have caustics enabled or disabled
– Works as expected with LightMix and other Corona tools
-Docked IR Viewport
– If you prefer to run IR in a Cinema 4D viewport rather than in the VFB, then this update has what you need!
-Object picking in the render window
in both the docked IR viewport and the VFB, you can now left-click to select objects right in the render. In the docked IR viewport, you can also move, scale and rotate objects there too and you can also use the regular Cinema 4D controls to adjust the perspective or camera view (things that are not possible in the 3ds Max version)
-Set Depth of Field focus point in the render window
–In the VFB render (IR or final), you can right-click to set the point which should be in focus when using Depth of Field.
-Intel AI Denoising
–works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
-Inside Volume mode – for true 3D volumetric materials using the Corona Volume shader.
-Fisheye mode for cameras
–perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want. This was developed by the Corona for Cinema 4D team, then ported to 3ds Max.
-Stacked displacements
–stacking materials on an object now gives the expected results from displacement.
-Multiple Suns for LightMix
–now you can set up different times of day in one render, and swap between them in LightMix.
-New Image Filtering
–makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
-New Light Solver
–now fully functional in all cases, the New Light Solver is now enabled by default, and gives great improvements to render times.

What’s new
September 27, 2021 – Corona Renderer 7 for Cinema 4D (Hotfix 2) released
This release provides compatibility with Cinema 4D R25, and includes the following bug fixes:

  • Corona node editor now supports drag&drop from new Cinema 4D Asset Browser
  • Fixed Team Render crashing in older versions of Cinema 4D
  • Fixed problem with Corona node editor showing incorrect preview in documents using linear input color profile
  • Fixed IR crash in scenes with cloner containing multiple subobjects in multi-instance mode

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