Year/Release Date : 05/23/2023
Version : 4.2
Developer : Infinity PBR
Developer’s website : https://assetstore.unity.com/packages/3d/characters/creatures/mushroom-monsters-fantasy-rpg-38176
Bit depth : 64bit
Interface language : English
Tablet : not required
System requirements : Unity 2020.3.33 or higher
Description :
Mushroom Monster PBR is a 2 meter tall creature. It can be in any of three static poses, waiting to surprise its opponent, or it can run around attacking and casting spells and even charging. It headbutts its enemies, can jump on them to hit them or run straight, head down. It also has a “magic” attack, twisting and breaking the head.
Use the Blend Shapes feature to transform your mesh into countless shapes for large-scale customization.
TEXTURE CUSTOMIZE
Use sliders to customize the look of monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss and more. It’s fast and allows you to create as many looks as you want to fit your game. Most texture maps are 2048×2048.
Use the Texture Creation scene to quickly change the look of your models, then use the Bulk Export tool to export all your procedural materials into game-ready Standard Shader materials with one click.
MESH MORPHING
Open blending forms allow you to scale and modify the mesh. You can save settings in prefabs or write a script to customize the game or randomize your characters. Now you can create completely random enemies that look different.
CUSTOM VARIABLE MUSIC
Music has been written specifically for the characters we produce. The tracks are layered and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, create the perfect sound for your game levels, and export all your mixes with one click as game-ready .wav files!
“Composers Mix” is also included if you don’t want to mix your own track, and you can easily export the included mixes as well.
Listen to the included mixes in the Youtube video below!
SOUND EFFECTS
Many of the animations now have corresponding sound effects, as well as a simple sound controller script that makes it easy to play them and control things like volume, volume over speed, etc. Nothing brings characters to life like quality sound.
CONCEPTUAL ART
Ultra-high resolution images are provided in a layered photoshop format for customization. Use them on your Steam page, in your guide, on your website, and in other promotional materials to bring your game to life before you have any gameplay.
ANIMATION
• Attack 1
• Attack 2
• Attack 3 •
Attack 4
• Block
• Death
• Get Smashed
• Get Hit
• Idle
• Idle Break
• Static 1, 2, and 3
• Walk
PARTICLES
Custom particles (magic spells etc.) are included if needed. The package also includes our entire “Magic Spells and Particles Pack” so you can create your own magic spells.
PBR
Our models use real PBR values, not semi-finished or finished PBR. We start with real materials and you can adjust them from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
LEGEDIA SHADERS
Don’t be fooled by the “Unity 5 required” message! The textures our system exports work with legacy shaders just like any other character you already own. You will need Unity 5 to set up the textures, but once exported you can take them to ANY version of Unity and they will work.
Polycount
We provide several LODs from High Poly (good for cinematics) to Low Poly (great for mobile). However, I suggest you use Simplygon or Mantis Online (Google it, it’s free) to create your own LODs that suit your project/platform.