Unity Asset – Mtree – Tree Creation v2.5.3 [WIN x64]

By | November 28, 2024

 

Year/Release Date : 10/14/2023
Version : 2.5.3
Developer : Maxime
Developer’s website : https://assetstore.unity.com/packages/tools/modeling/mtree-tree-creation-132433
Bit depth : 64bit
Interface language : English
Tablet : not required
System requirements : Unity 2018.4.30 or higher


Description :
Mtree is a powerful tree generation tool for the Unity Editor.
Upgrade from Mtree 2.1 to Mtree 2.2 is not possible, Fresh installation is required

Compatible with:
Vegetation Studio & Vegetation Studio Pro
HDRP: 4.10, 5.16.1, 6.9.2, 7.1.5
LWRP: 4.10, 5.16.1, 6.9.2
URP: 7.1.5

Follow the instructions in the documentation to use Mtree in different SRPs.
Every game needs vegetation, and while there are plenty of vegetation packs in the asset store, nothing beats the utility of having complete control over the look and performance of your assets.
Not only will Mtree create beautiful looking vegetation, it will also simplify your workflow by eliminating the need to model, deploy, import vegetation models from other software, and repeat all of this whenever you need to change a small detail. With Mtree, there will be fewer iterations on your models, and they will be faster.
Mtree trees are made in Unity, for Unity the material is correct, the dimensions are correct, and everything is simple.
Also, a good mesh is not enough to have a believable vegetation asset, you need a good shader, a good wind displacement solution, and vertex data to fill them; Mtree will answer all of these needs.
Mtree offers an intuitive, simple, yet comprehensive solution for creating AAA trees in minutes.

With Mtree you can:
• Create a trunk of any shape.
• Add branches, grow them, split the stem, add more branches.
• Add leaves of any shape.
• Bake ambient occlusion into the vertex data.
• Control the polygon count, get the most out of the least triangles.
• Create branch textures from a single leaf texture with the branch editor.
• Save your finished tree as a prefab, easy to use.

What Mtree will do for you:
• Automatically create LOD levels.
• Create and assign materials for the bark and leaves of your trees.
• Make branches react to your scene’s colliders.
• Create and render a billboard when you save a tree as a prefab.
• Bake ambient occlusion when you save a tree as a prefab.
• Create vertex color data that will be used to drive wind simulation and random color variation.

And most importantly, Mtree will create realistic looking trees by default!
What Mtree does, it does well.

Why use Mtree over Unity’s tree maker?
Because creating trees with Unity’s default tree maker is a pain. Creating a realistic and good looking tree with the default tree maker is possible, but hardly ever done because the tool is not user friendly, does not produce realistic results by default, and has an unintuitive LOD system. Mtree offers PBR shaders, prefabs with LOD groups, and good results; basically what users want.


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