Unity Asset – Forest Environment – Dynamic Nature v1.8.8.4 [WIN x64]

By | December 2, 2024

 

Year/Release Date : 12.12.2023
Version : 1.8.8.4
Developer : NatureManufacture
Developer’s website : https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668
Bit depth : 64bit
Interface language : English
Tablet : not required
System requirements : Unity 2020.3.46 or highe


Description :
Unity Support Pack:
– Unity 2018.3+
– New support for Unity Terrain 2018.3+
– Unity 2019+
– Unity 2019.1 HD RP 5.7+
– Unity 2019.1 LW RP 5.7+
– Unity 2019.2 HD RP 6.9+
– Unity 2019.2 LW RP 6.9+
– SRP Batcher supports Unity 2019.2+ LW and HD RP
– DOTS Instance Support

 

To run HD or LW RP, please import the package into your HD or LW RP project, then import the support package that is inside the resource in the “HD and LW RP Support” folder. It will replace the shaders, prefabs, meshes so that they work with RP out of the box. Please check the readme files inside that folder.
We mark HD RP and NON HD RP screens on screens.

This pack:
– Huge library of 100% scanned assets, carefully optimized, atlased, LOD’ed;
– A group of shaders that will bring better quality and simplify your workflow if you want to use them;
– Forest environment with a small meadow;
– All shaders are shared between all our assets;
– All demo files with videos are included in the asset;
– Demo scene for Vegetation Studio NON PRO coming soon;
– Demo scene and predefined biomes for Vegetation Studio PRO;
– The pack contains water – TRIAL, not tested, from our RAM 2019 asset;
In our package you will find 5 aspects (art content, shaders, tools, support files):

1) Art content:
– 10 bushes with LODs;
– 14 rocks with LODs in 28 prefab, normal and overlay, covered with leaves or any other texture;
– 29 grass and plant objects and prefab with LODs;
– 29 grass and plant prefab for uniform terrain;
– 16 mushrooms with LODs;
– 37 objects like branch, stump, trunk, slope, log and rocks detailing, all with LODs in 92 prefab, uncovered, covered with: leaves, moss, sand;
– 64 ground textures in 14 sets, all of them contain albedo/smoothness, AO, heightmap, normalmap, MT/AO/H/SM;
– In ground textures you will find: moss, leaves, plants, soil, wet soil, roots, stones, rocks, sand, grass, stones;
– 42 wooden prefabricated models and 4 prefabricated bridges with LOD;
– 3 steps with LOD ;;
– 20 road textures in 4 sets perfect for our RAM system to build your road;
– Road profile on R.A.M. 2019;
– leaves, dust, waterfall particles;
– Branches, leaves, moss details of objects with LOD;
– Vegetation Studio Tree prefabs;
– 13 optimized beech trees with LOD and cross as last LOD;
– Trees come in different types: plant, small tree, single tree, forest tree, dead tree;
– tree triangles specification below;
– All textures contain: Albedo, Normal Map, Metallic, Height, AO, Smoothness;
– Unrestrained sample on river, lake and swamp from River Auto Material 2019 asset;
– HD and LW RP and standard demo scenes;
– HD RP demo from video;

2) Shaders:
– All shaders support 3rd party instinctive vegetation out of the box;
– 3 grass shaders: lightweight, standard, specular;
– 4 standard shaders with auto-texture by mask or by top (terrain);
– 1 cross-shader as the last tree LOD
– bark and leaf shaders in metallic / specular variants;
– SRP Batcher with Unity 2019.2+ LW AND HD RP support;
– DOTS instance support;
– automatic humidity support for hd and lw rp 2019.2+ when an object touches the water surface from a river material;

3) Ported wind shading from HD SRP:
– Advanced and cheap to render wind shading;
– Wind will be shared between all our assets;
– Wind works 1:1 like in HD SRP;
– Wind drives grass colors and normals;

4) Tools and scripts:
– HD SRP ported wind to lower unity versions;

5) Additional support files:
– post-processing of stack profiles;
– road profile R.A.M.
– LW ​​and HD RP Unity support packages;
Tree spec – low overdraw and smart shaders that are GPU friendly.
Tres LOD Medium Tris:
Forest Tree: 6000/1600/700/24 ​​(cross);
Big Forest: 20000-10000/4600-3000/2600-1600/24 ​​(cross);
Medium; 7000-5000/3000-1300/1400-500/24 ​​(cross);
Young: 1000-500/500-200/27 (cross);
Plant: 400-160/200-130/24 (cross);
Bushes: 600-130/130/50;All shaders use the same channels as standard Unity shaders and support instantiation:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smoothness (A) // Ambient Occlusion (G)
We use and recommend using this configuration in your project to save a lot of memory and gpu resources. Instead of 5-6 separated textures, you can use 3 combined textures, with the same result in a single standard shader, as in our system. This config also makes this resource 100% compatible with HD SRP.
The textures range in resolution from 2048×2048 to 4096×4096, but they look very good at lower resolutions. With a packed and satin structure, they are very light on the GPU and memory.

IMPORTANT:
Package contains ported wind from Unity 2018 HD SRP to lower versions of Unity and LW SRP, this means asset uses: NMWind.cginc, NMWindNoShiver.cginc, NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion license, see 3rd party Notices.txt file in package for details.


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