R.A.M – River Auto Material 1.6.1 (Unity Asset) [WiN x64]

By | August 7, 2022

 

Year/Date of Issue: 03/08/2019
Version: 1.6.1
Developer: Nature Manufacture
Developer site: Asset Store
Interface language: English
System requirements: 5.6.2 or higher


Description: The R.A.M package gives you the ability to automatically create very advanced rivers and lakes with a map of the direction of the flow, shapes and textures of the riverbed. The shader generates several cascading types based on the mesh slope. You simply drag and drop the river material into the mesh, or you can create it with our state-of-the-art spline tool with profile system, and the flow is ready. The Spline tool can even create a simple road – check out our sample images. With all the sliders and options you have full control over each river stage, you can control: reflection, smoothness, speed, normals, tessellation, foam texture, shallow water, depth color, water depth, cascades and waterfalls and more.
You can customize the river locally or blend it with other water supplies with our vertex drawing tool. With FlowMap Painter and the system you can simply change the local direction of the river to avoid rocks etc. The shader can generate stylized or realistic rivers, swamps, it all depends on the user’s settings – there are many examples in the package. The reflections come from the Reflection Probe.
The asset contains HQ ground textures with the perfect combination of heights, best used for our CTS Terrain Shader – Complete Terrain Shader. Particles and road textures are also included. The package is also suitable for shading fountains, as shown in the video, and supports floating island structures.
The Simulate option generates a whole river from 1 point, analyzes shapes, colliders and creates the most accurate river. The Flowmap object and vertex colorist allow you to create floating islands with waterfalls and correct water movement. Our script and shaders allow automatic watering when an object hits the surface of the spline.
The package is compatible with road systems – EasyRoads, etc., World Creator River Systems, Vegetation Studio and Vegetation Studio Pro.

Peculiarities
  • creation of a very developed river network (lakes, sea, rivers, swamps)
  • adjusting the flow of a river or lake with vertex coloring
  • change the local river/lake direction or adjust the flow using the flow map drawer
  • mix your river/lake with any other waters like AQUAS or our lakes, sea
  • scale, move, rotate any point of the river
  • snap / detach from the terrain or models at all or individual points also through the layers of models
  • reshape the spline at each point or all points to create a better road or river
  • change the number of triangles and distribute them over the spline space to get cheap and better looking splines
  • create fabulous waterfalls, slow, fast river, lake, marshland
  • rotate, invert uv to make compatible with each texture direction
  • profile system – save river / road / swamp settings and new river in 2 seconds
  • automatic river network update system to avoid problems with river traffic
  • automatic river generation scheme driven by curves
  • landscape shaping tool with visualization of the shape of the future
  • terrain drawing tool
  • automatic object wetness with our shader when it enters our river
  • simulate a river instrument, set up 1 point and RAM will analyze the space to create a river
  • API
  • CSV points import option
  • Vegetation Support Studio
  • vegetation studio PRO support
  • streaming friendliness – cut the river into pads
  • new support for Unlimited Terrain 2018.3+
Shaders and Material Features
  • absolutely cheap render, it will work even on a virtual machine or on a mobile phone;
  • tessellation support;
  • top paint support;
  • stylized water shader and material options;
  • streaming card support;
  • variants of swamp shaders;
  • mobile shaders for the sea, swamps, rivers;
  • simple marine or lake material;
  • some examples of a river grid;
  • river shaders can rotate UV from U/-U towards V/-V1;
  • river materials in several versions (U, V, -V, Linear, Gamma);
  • the river works on linear and gamma rendering (you only need to change the falloff slider);
  • wet stones shader;
  • wet stones with moss shader;
  • support for Unity 2017;
  • unity support 5.6;
  • Unity 2018 and LW SRP support;
  • floating island support with demo;
  • stylized shaders with examples;
  • instance indirect with VS support;
Artistic additions
  • 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for the river and its borders;
  • a set of river textures (foam, normals, cascades);
  • a set of stylized textures (foam, normals, cascades);
  • swamp river/lake texture pack;
  • particle effect kits PBR and NON-PBR;
  • CTS profile file to get landscape height blending result in 1 click;
  • road material example with HQ textures;
  • an example of a photo-scanned rock;
  • floating island mesh with UV Free shader;
  • 2 galactic skyboxes to demonstrate the floating island;
  • a demo from the meadow environment is available in the meadow package;
  • many demos with various setup examples and tips;
Additional Compatibility
  • easy road compatibility;
  • compatibility with enviro sky (pdf on the forum);
  • support for Vegetation Studio;
  • Vegetation Studio PRO support;

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