HOFA-Plugins – HOFA IQ-Reverb 1.0.35 (VST, VST3, RTAS, AAX) [Win x86 x64]

By | August 26, 2016

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As the first vintage convolution reverb the IQ-Reverb combines the diversity of a convolution reverb with the flexibility of classical reverb processors from the golden age.

Supplied with a specially compiled library it provides a wide range of possible reverbs out of the box. Of course, it is also possible to add custom impulse response files.

The Features:

  • Convolution reverb with innovative editing capabilities.
  • Easy handling, clearly arranged display.
  • Intuitive 3D user interface.
  • Reverberation time adjustable in 3 frequency ranges.
  • Cut- & vintage gated reverb.
  • Reverse reverb.
  • Modulation for vivid reverb textures.
  • Positioning of sound sources in virtual space (positioner).
  • True Stereo capable.
  • Extensive IR and preset library (vintage & high-end studio gear,”real” spaces.
  • layered reverb combinations).
  • User presets can be stored.
  • Imports 3rd party impulse responses and libraries.
  • Changeable plugin window size.
  • “Set as default” preset.
  • Supports all common sample frequencies.
  • PC and Mac, 32- and 64-bit DAWs.

Changelog HOFA IQ-Reverb

1.0.35: (2016-05-06)
– Bugfix: Repair preset file that might have been corrupted by some versions before V1.0.32
– Bugfix: Plugin could crash on start when preset file was currupted

1.0.34: (2016-04-26)
– New Feature: New tooltip info system
– Improvement: Check if a 3rd party IR used in a project is available and warn if is missing
– Improvement: Check if a 3rd party IR used in a preset is available and warn if is missing
– Improvement: New Settings Button Icon
– Bugfix: When using as a pure mono to mono effect, a distortion in reverb signal could occur
– Bugfix: “Keep Parameters” Button was released when window was re-opened
– Bugfix: Names of 3rd party IRs stored with a host project were not correctly displayed
– Bugfix: A 3rd party IR stored with a host project could be overwritten by the default IR when it was saved again
– Bugfix: Reverb was not correctly reset when used in objects in Samplitude

 

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