Corona Renderer 7 – Hotfix 1 for 3DS MAX 2014-2022 [WiN x64]

By | June 17, 2022

 

Release year : 2021
Version : 7 Hotfix 1
Developer : Chaos Group
Bit depth : 64bit
Interface language : English
Tablet : yes
System requirements :

  1. OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
  2. CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
  3. Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
  4. Compability:Autodesk 3ds Max x64 version 2014-2022

Distribution time : before the appearance of the first 3-5 downloaders



Description : Corona Renderer for 3ds Max is now available with many new features for this processor-based unbiased photorealistic renderer. Rendering times can be reduced by 50-70% with a new noise reduction feature based on 3D scene information and not just a 2D post-processing effect, while adaptive rendering further reduces rendering noise and graininess. Corona now also efficiently handles scenes with over 255 lights.

More : Workflow is accelerated with multiple render regions in interactive rendering, a visual framebuffer allowing renders to be saved for quick A/B comparison, using Nitrous to draw all Corona Light/proxy/Scatter elements in the viewport, and the ability to display Corona Scatter objects as point clouds in the viewport.
The update also includes an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max.
Rendering quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases, it provides predictable, reliable, and physically plausible results without any compromise in quality.
Ease of use
Ease of use is our strongest weapon. Setting up rendering is really as easy as clicking “Render”. Most new users will learn Corona in just one day and fall in love with it over the next few…
Interactive Rendering
Corona Renderer offers you a state-of-the-art full-featured interactive rendering. You can change materials, light sources, and create and adjust geometry during rendering. There is no need to manually restart or refresh the render as it happens automatically, usually in less than a second. It runs entirely on the CPU, so it has no limits on what it can handle…
Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “get around” the laws of physics in order to get the results your customers expect. So Corona supports a lot of reality hacks that allow you to get exactly the effect you want…
Speed
​​Speed ​​is an important factor in production that cannot be ignored. A good renderer should always deliver results as quickly as possible, which is why we’re always looking for…
Workflow Settings
Output quality and speed aren’t the only things that make a renderer great. That’s why Corona comes with a lot of “small” workflow tweaks that will make your life so much easier…
Materials
Our goal in developing Corona materials is to make them physically based, yet intuitive, flexible and easy to set up…
Lighting The entire process of creating lights
is designed to give artists complete control over their scene while being fast and intuitive. There are no sampling multipliers, and there are no differences between the use of light objects and materials…
SSS and Volumetrics
Corona Renderer also offers Volumetric/SSS rendering capability since version 1.0. We call this the Subsurface Scattering Revolution (SSSR). Why revolution? Because it’s fast…
UHD Cache
Traditionally, users have either had to use unbiased algorithms without any caching and wait a long time for all renders, or use biased caching algorithms and deal with smudges, missing shadows and sensitive inputs. Corona brings together the best of both worlds…
Distributed Rendering
Rendering on multiple computers at the same time is essential for any real production. Corona facilitates this in several ways – for example, it has its own distributed rendering system, and it is compatible with Backburner and Thinkbox Deadline render farm management systems …
The processor-based Corona Renderer
proudly requires no special hardware to work. It uses the CPU and you can run it on any Intel or AMD processor released in the last decade…
What’s new :
July 16, 2021 – Corona Renderer 7 for 3ds Max released!
Some of the highlights :
  • The New Physical Material Three words that bring a world of benefits to you, including Clearcoat, Sheen, 35 presets, improved glass, and more!
  • Updated Corona Sky The PRG Clear Sky model (previously the “Improved” sky) brings you an easy and fast-rendering Volume Effect (aerial perspective), control over the Altitude of the scene, the ability to adjust how clear or overcast the sky is with Turbidity, and the choice to artistically change the Horizon Blur
  • Updated Material Library A new Masonry category, and updates to several categories to take advantage of the new Physical Material
  • Faster Rendering from 5 to 50% thanks to several rendering speedups
  • Updated Corona Converter to eaisly convert to the new Physical Material
  • And more!
  • That’s just the quick overview – for the full details head over to the blog post

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