Bolt v.1.4.12 (Unity Asset) [WiN x64]

By | August 3, 2022

 

Year/Date of Issue:04.05.2020
Version: 1.4.12
Developer: Ludiq
Developer site: _https://www.assetstore.unity3d.com/en/#!/content/87491
Bit depth: 64bit
Interface language: English
tablet: not required
System requirements: Unity 2017.4.31 or higher


Description:
Bolt provides a complete visual script editor for Unity, allowing artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.
⚡ Comparison: Compare with alternatives.
⚡ Tutorials: Get started in no time.
⚡ Manual: documentation for each feature.
⚡ Community: Submit questions and ideas.

⚡ FEATURES ⚡

• Flow charts
• State graphs
• Fine appearance
• Fully compatible with Codebase
• Reflection of lightning
• Inertia-friendly names
• Built-in documentation
• Live editing
• Predictive debugging and analysis
• Grouping, arranging and scaling
• Nesting and reuse
• Easy setup and upgrade
• Fuzzy Finder
• Full type support
• Variables and save system

Choose between two powerful graph types to bring your ideas to life:
• Flow Graphs: Powerful flow graphs (similar to Unreal Blueprints) for low level logic and complex tasks.
• State Graphs: Elegant Finite Machines (FSM) for high-level logic and simple state management.
• Beautiful Native Look: Bolt seamlessly integrates into the Unity interface to look and feel like a built-in tool.
• Fully compatible with Codebase. Use any method, field, property, or event from Unity, any 3rd party plugin, and even your own scripts without any required action on your end. Bolt directly accesses your codebase through reflection and is always up to date.
• Lightning-Speed ​​Reflection: Thanks to its unique reflection optimization engine, Bolt is up to 6 times faster than traditional reflection.
• Human-friendly names: Bolt can automatically translate complicated program names into a human-readable format that is easier for designers and artists to understand.
• Embedded Documentation: Instant access to Unity and user documentation directly from the Bolt interface; no need to open the manual again.
• Real-time Editing: Edit any part of your graphs in playback mode for quick prototyping and testing ideas. When you exit replay mode, your changes will be safely reverted.
• Predictive debugging and analysis. Bolt can predict and color code nodes that will break before you even hit play, and analyze your plots to anticipate values ​​in edit mode and point out unused paths. If an error occurs during runtime, Bolt will indicate its source by highlighting it on the chart.
• Grouping, layout and scaling: create groups to organize your charts and keep them in order. Use the built-in layout tools to automatically align and distribute your nodes. Zoom out to get a bird’s eye view of your logic.
• Nesting and reuse. Create macros that can be easily reused across game objects and shared online. Socket any type in any other for reuse and modularity.
• Easy Setup and Upgrade: Simple wizard assistants make the setup and upgrade process safe and painless. Say goodbye to complex configuration and update errors.
• Fuzzy Finder: Don’t waste precious time looking through menus to find the right action. Just type in what you’re looking for (eg: “move”, “collision”, “add force”) and Bolt’s unique fuzzy finder will instantly provide you with contextually relevant options.
• Full type support: don’t limit yourself to floats, booleans, and strings. Bolt can validate and edit most types, including lists, dictionaries, nulls, enums, static and private fields.
• Variables & Save System: track any value across the current graph, game object, scenario, or entire application with our powerful variable system. Save persistent variables to player prefs with no extra work – Bolt’s built-in save system.


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