
Year/Release Date : 12/11/2025
Version : 14.0.603433
Developer : chaos
Developer’s website : chaos.com
Bit depth : 64bit
Interface language : English
Tablet : present
Advertising : absent
System requirements :
☑ MAXON Cinema 4D R17 R18 R19 R20 R21 R22 R23 R24 R25 R26 2023 2024 2025 2026
☑ Windows 10 / 11 (64-bit)
☑ Processor: Intel or AMD (x64) with SSE3 support
☑ RAM: 16 GB (32 GB recommended)
☑ Video card: NVIDIA Maxwell GPU with driver 461.40 and newer, AMD Polaris with driver 21.3.2 and newer, Intel Kaby
☑ Layke with driver 27.20.100.9168 and newer, DirectX 12 support
- 968.1 MB
Description :
The latest version of Corona14 combines human creativity with artificial intelligence (AI), improved procedural processing performance, and cosmic inspiration to deliver faster, more flexible, and more expressive results than ever before.
From AI-powered workflows to fabric materials and night skies, this release transforms the way you create photorealistic worlds.
Corona14 offers a series of internal updates to speed up and improve the responsiveness of workflows, improving performance with next-generation efficiency.
AI Material Generator: Simply upload a photo of any surface to instantly generate a physically accurate PBR material with all the necessary maps. No manual adjustments or third-party tools required.
LightMix Results Submission for AI Boosters: Apply AI enhancements directly not only to cosmetic paths but also to lighting changes for faster iterations and consistent quality.
AI Upscaler: Transform low-resolution images into print-quality visuals up to four times sharper and print-like, reducing render times by hours.
AI Feature Enablement: All creative controls are user-controlled. You can enable or disable AI tools according to your studio’s policies and client requirements. Be sure to check out Chaos Ethical AI’s practices.
. The AI Material Generator converts physically accurate PBR materials from photos instantly and fully rendered
. The AI Image Enhancer can use advanced character controls to enhance people, vegetation, and terrain without changing other important rendering aspects.
– AI upscaler generates up to four times sharper, high-resolution renders without the need for re-rendering
– Night Sky adds a scene of realistic moonlight, stars, and the Milky Way with full animation and geographic accuracy
– Procedural cloth (fabric) material creates fabrics with customizable fibers, weaves, and bumps without the need for bitmaps
VFB2 and image editor updates provide a cleaner interface and smoother workflow
– Multiple cameras can now be exported to Vantage
– Performance updates have increased UI speed and improved rendering efficiency across platforms Optimized rendering volume sampling speed
(Currently 3ds Max only) Using a scatter avoidance group, you can calculate collision between multiple scatters
Version 14 of Corona represents a significant leap forward: the combination of artificial intelligence, procedural materials, and improved performance make it a significant update for architectural visualization and interior design professionals. Corona 14 “combines artistic creativity with AI intelligence, enhancing procedural capabilities and delivering cosmic inspiration.”
Gaussian Splats support allows you to place buildings and objects in context with realistic depth, reflections, and refractions—handy for complex architectural scenes.
An example of using Gaussian Splats.
The night sky system is now available: moon, stars, Milky Way, time and location animation, without the need to use HDRI.
Night Sky demonstration.
AI Material Generator – converts a surface photo into a ready-made PBR material. AI Image Enhancer Advanced Controls – enhances scene elements (vegetation, people) without re-rendering.
AI Upscaler (2×, 4×) – increases render resolution and improves detail.
before/after AI Upscaler.
Now the fabric material is completely procedural: weave, bump, displacement are controlled, there is no need for third-party maps.
Perfect for furniture, curtains, interiors where textiles play a key role.
Examples of Fabric Material application.
Allows you to create stylized images (“comic style”) with controlled shadows and lighting.
Avoidance Groups for Scatter (3ds Max) – Improves control over the distribution of objects to avoid instances intersecting.
rendering with Toon Shader.
Updated UI: VFB 2 is now simpler, more intuitive, with an improved interface and workspace.
Automatically save at half resolution (Twice Res Trick) – saves time and resources.
Night lighting and ambiance are becoming increasingly popular, and Night Sky offers a powerful tool. Professional visualization increasingly requires fast, high-quality processing, and AI tools significantly reduce post-processing time.
Materials often limit production time – the new Fabric Material saves setup.
Interface management and optimization reduce setup time and increase team productivity.
This major update, Corona 14, represents a significant step forward, combining creative flexibility with technical power. If you work in architectural or interior visualization, this update is worth serious consideration. It offers the ability to speed up the process, enhance realism, and simplify the workflow.
Adapt these innovations to your projects and gain an advantage in the competitive visualization market.
General
Added an option to add bloom and flare effects to the CShading_Alpha Render Element (3ds Max) / Alpha Multipath (Cinema 4D) subset.
Specifically, analysis speed has been significantly improved using a highly threaded CPU. Geometry stages are now more consistent across renders.
Changed the default adaptive interval to one. You can now evaluate the noise level after the second pass.
Improved solar shadow representation by clouds (you can use legacy switches if you want to preserve the results in existing scenes).
Added time and location support for Corona Sun (and new Moon objects and Sky/shadeser/tag objects). Added an automatic conversion option from the Sun tag in Cinema 4D.
A new “Corona Full Sky” menu command has been added for creating a sky that includes the sun and moon. It is set to be used only once and control locations.
Added an option to specify the north direction of all celestial bodies.
Replaced the previous rotation parameter (counterdistrict arrow) for Corona Sun with azimuth (clockwise) and followed the usual rules used in navigation.
OIDN for macOS has been updated to version 2.3.3.
OIDN on macOS also supports Apple GPUs and is now available for IR.
When using Apple Silicon on macOS, OIDN denoiser is now enabled by default for new IR scenes.
GPU denoisers typically require either an Apple Silicon CPU (e.g., M1 or later).
The Corona Color Correct shader now supports loading LUTs from the asset browser.
Thread scheduling has been improved, and UI responsiveness has been improved (especially in IR).
The noise level limit in the render setting is now displayed as a percentage.
Added support for pattern randomization in Multimap (3ds Max) / Multi-shader (Cinema 4D) and
ToonMtl landamizer mapping – Added shadow fighting and GI suppression
Added slice inversion option to Corona Slicer material
Added global settings for “Sample Count” and “Sharpening Threshold” applied to all material sketches
Corona Bitmap can now load textures using UDIM templates stored in the Asset Browser database
Added the ability to control reflection and refraction tints in a non-physical way to physically based materials.
This allows for easy conversion of V-Ray materials and importing them from Cosmos.
These controls are hidden by default and are found in the advanced material settings.
V-Ray environment object is now converted to Corona Sky if all of its sub-shaders are the same
Added support for V-Ray colors, merge colors, and mix shaders
Improved performance of the scene conversion dialog
Conversion of V-Ray tinting to the scene converter was initially supported (including partial support for exposure, white balance, hue/saturation, sharpness/gloss, lens effect, and partial support for the Filmic Tone map)
The scene converter now has the ability to convert traditional Corona Sky tags to Corona Sky objects
Shader preview is now displayed in the converter dialog
Support for converting from V-Ray UVW channel to UVW channel when converting to Corona coloring
Warnings are now displayed when converting scenes containing old, unsupported V-Ray objects
Removed confirmation dialog when enabling/disabling all light mix layers
(New) Decimal point has been removed from the white balance operator
VFB title placeholder parameter has been expanded to %cxr. This specifies the path to the currently displayed cxr (VFB system settings)
Added loading conditions to the AI booster button tooltip
Chaos Collaboration is now opened in a different dialog
If a light mix is displayed on the VFB, the displayed light mix will be loaded into the AI booster instead of skipping beauty
The top toolbar height has been reduced from 56px to 40px
The side toolbar width has been reduced from 342px to 300px
Collab to Collaborate, Enhance to AI Enhancer, rounded the corner of the highlight portion of the button and expanded the size of the button area
Moved the sidebar preview button and enlarge to the bottom right of the main toolbar
Added an option to save images to VFB at half resolution
Updated the icon, moved the main tool button to the left and added a collapsible icon label
Improved Viewport IR text during Vantage Live linking
Support for Gaussian platform export from Corona to Vantage
Materials exported to Chaos Vantage now retain the original 3ds Max or Cinema 4D scene name
Added an option to include children of objects that will be distributed in Chaos Scatter


